
Dakry helios
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Posted - 2009.02.28 18:38:00 -
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Originally by: Eisbrecker
Originally by: Che22a Edited by: Che22a on 27/02/2009 02:40:16 Why fix something thats not broken -_-
However, if this is a feature that is to be implemented.. I'm of the opinion that the 24hour rule is a great compromise. As to everyone who disagrees:
this is not a game specifically made to cater to your specific lifestyle, silly. It turns out other people play too :O
How ironic is it that you put it that way...are they not catering to a lifestyle by not giving us the choice of queueing skills? Right now the game favors players with the "lifestyle" of no job, who can login any time to switch out a skill, or play for hours on end. Well, I'm sorry I don't have the luxury. And since I pay $14 a month just like you shouldn't I have the same freedom? If they made skill queuing available then it would be exactly the same for people like you, but add the freedom for someone like me to further my skills without having to jump on the game every day.
I've notice a lot of players in EVE seem to have the ability to play 6-8 hours a day like most of my corp mates living a carefree life of EVE, sleep and more EVE, but there are plenty others like myself who have work, family, and other hobbies but still like to participate in a game like EVE.
And that's the biggest part of your argument I don't understand, how is this feature (even if unrestricted by the 24-hour limit) affect your experience in EVE? Does making me login to change my skills every so often change the game for you? if so, how?
Bottom line, if players are inactive and simply want to go for years without playing, that is there choice because they're not gonna be active in the game anyhow. The beauty of un-restricted queueing is that these people might actually continue paying a subscription in the hopes of some day logging in and having all the skills they want...and so who cares!!! It's their money, CCP gets more revenue, you get to keep getting your updates...everyone wins. The only restriction that needs to be implemented is for skills to pause once subscriptions run out. That way nobody is getting anything for free.
So tell me again? Why is a 24-hour time limit a good compromise? I see un-restricted skill queueing as beneficial to all.
Ok here goes. I have been playing for several years now so I have skills that require me to leave them training for months at a time and thus a skill queue thats unrestricted would make my life that much sweeter however that then means I have to remember when the date it finally finishes is and when I come back I don't know what the history, I dont know the newer community and now my character is above my experience as a player thus I'm now in a worse position than when I started.
Agreed people like you who work, omgzz what a shame you can't be arsed to get on between your working shifts, how terrible... ...now you just have to plan a little more carefully. I'm a student in college, I live many miles from the college and thus spend 4hours+ on a bus every day. I'm going to uni next year and yet I aren't worried about it. I have managed, sometimes I have lost time but that is my own carelessness. Many other players are fine also so why should it be different for you? We manage!
I agree the 24 hours is a nice bonus, yes ccp are getting the money but the eve community, market and similar is losing out by inactive players who come back with huge egos thinking they rule because of their characters that they have no experience with. The 24 hours thing I think is great, it could have been 16 hours or something but 24 hours means I can train a skill queue at 7 and know I will be home in time to set a new one.
My only complaint is, they took their time and come on csm had little to do with it, its been discussed for an eternity, its just theres little else to do now at last ^^
...But thanks for doing it, saves alot of hassle and means I don't need to worry at college.
Dak's
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